- It is predictable, designers need to identify subskills students must master that lead to a learned behavior
- Designers assume that an instructional strategy that has had a certain effect in the past will do so again
- Second assumption of behaviorism is that learning is a change in behavior due to experience and a function of building associations between the occasion on which the behavior occurs
- Activities are sequenced for increasing difficulty or complexity
- learners may be routed to miss or repeat certain sections of material based on performance on a diagnostic test
Characteristics of Cognitive Approaches ID
- Prior knowledge and mental processes intervene between a stimulus and
- response that operate to reduce the predictability of human behavior (response)
- cognitive psychology is concerned with meaning or semantics
- generating relationships among new information and knowledge already stored in long-term memory. such as discovery learning, scaffolding, instructor as coach, problem based instruction/learning, learner control, assessment in context of learning,
Different | Behaviorist ID Perspectives | Cognitive ID Perspectives |
Learning materials | early computer-based materials are seen to be influenced by behaviorist concepts | discovery learning materials are felt to be founded on later cognitive models of information processing |
Mental Activity | is associated with mind include schema, knowledge structures, and duplex memory | is associated with body no behavioral equivalents |
Structuring | instruction is made explicit with tasks and subtasks broken up into lessons and modules | structuring means supplying a framework around a task in which learners develop and test their own understanding |
Tutoring | focused on testing, analyzing performance, and providing remediation or extension of instruction | coaching and scaffolding at appropriate times |
Assessment | seek to measure performance in a quantifiable way on decontextualized packets of learning | integrated, authentic, and inseparable from activities themselves |
Motivation | more importance on extrinsic rewards, goal setting, and goal achievement | emphasis is on intrinsic feelings of success perceived by learners |
Program | the material is usually without learner control. | learners should be given control |
Learner Control | Learners build proficiency from frequent review or revision with check tests at strategic points or repeat practice with feedback | students may complete sequences in any order, when students are familiar with a topic and can make appropriate sequence choices |
Simirarity | involve analysis, decomposition, and simplification of tasks in order to make instruction easier and more efficient | |
Use devices to arouse,attract, and focus attention. force learner engagement through interactive decision-making points in the material. | ||
Give importance to intrinsic feedback, though it may be expressed in voluntary help or advice options in applications with cognitive design | ||
Value meaningful learning and realistic contexts for application of knowledge and skills |
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